summaryrefslogtreecommitdiffstats
path: root/build.sh
diff options
context:
space:
mode:
authorsalmonik <salmonik@tuta.io>2026-11-03 22:53:05 +0100
committersalmonik <salmonik@tuta.io>2026-11-03 22:53:05 +0100
commit094ce7621e920276dc0e658cd43ca73db848f2f3 (patch)
tree5c191fe2aa69fb7d59229c19091f12dfe208ce56 /build.sh
parentFix undefined fullbright symbols; link with --no-undefined (diff)
downloadhl2h-094ce7621e920276dc0e658cd43ca73db848f2f3.tar.gz
hl2h-094ce7621e920276dc0e658cd43ca73db848f2f3.zip
AI: use server relationships to classify NPC friendliness
- Read the server NPC's m_Relationship CUtlVector (entity row for the local player first, then the CLASS_PLAYER row): D_LI friendly, D_NU neutral, D_HT/D_FR hostile. - Use it for ESP colours and aimbot/silent-aim/melee target filtering, with the existing model heuristic as a fallback. - Treat bugbait-controlled antlions as friendly when their server m_hFollowTarget is set. - Resolve m_Relationship/m_hFollowTarget datamap offsets and log them.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions