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authorsalmonik <salmonik@tuta.io>2026-10-26 16:04:18 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:04:18 +0100
commit7101b7955071485a9bff33d55fc9f83f117b8f58 (patch)
tree3351eca32146d6f88f740ff73da7c84045942a55 /assets/README.md
parentMenu: start fully collapsed on first open (diff)
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Bones: client-side SetupBones/studiohdr groundwork
- bones.cpp: resolve IClientRenderable via IClientUnknown slot 6, validate it against IVModelInfo GetModel, call SetupBones (slot 16) with engine Time() (slot 14), and parse the studio header (GetStudiomodel, slot 29) for bones/bone names/parents and hitboxes - cache up to 64 entity bone snapshots, refreshed at ~30 Hz - helpers: bone_find/parent/pos, hitbox_center (e.g. "head") - debug probe: HL2H_BONE_DEBUG=1 draws a white marker at each NPC's head hitbox center and logs bone count/head position once
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