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| author | salmonik <salmonik@tuta.io> | 2026-11-04 18:46:46 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 18:46:46 +0100 |
| commit | bfd2f7fac43069d29436d4ecf3767b2c57f59c3a (patch) | |
| tree | 859bd2fba7403a059e1adb058f3d8309c64e7e3c /assets/OFL.txt | |
| parent | Chams: preload style materials outside the model draw (diff) | |
| download | hl2h-bfd2f7fac43069d29436d4ecf3767b2c57f59c3a.tar.gz hl2h-bfd2f7fac43069d29436d4ecf3767b2c57f59c3a.zip | |
Chams: use the loaded VGUI whites for flat and additive
models/debug/debugwhite is EP2-only and additivevertexcolorvertexalpha is not
loadable in the base game. Preload vgui/white for Flat and vgui/white_additive
for Additive; the other debug styles were already found. The viewmodel keeps
the solid model shader.
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