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| author | salmonik <salmonik@tuta.io> | 2026-11-04 01:13:09 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 01:13:09 +0100 |
| commit | b9d5965c0366fd7777c3627b9fbf89c8526ac0ec (patch) | |
| tree | 65a1213b902f2a3352ecc19dc76be396e80f63f3 /assets/OFL.txt | |
| parent | Skybox image: swap red/blue in the uploaded texture (diff) | |
| download | hl2h-b9d5965c0366fd7777c3627b9fbf89c8526ac0ec.tar.gz hl2h-b9d5965c0366fd7777c3627b9fbf89c8526ac0ec.zip | |
World tint: colour dynamic props through m_clrRender
Prop model materials (VertexLitGeneric) ignore IMaterial::ColorModulate: the
engine feeds StudioRender the per-entity render colour (m_clrRender) on every
draw, so the material-side tint never showed on crates and other props.
Resolve m_clrRender from DT_BaseEntity and, every 10 ms while World tint and
Props are enabled, write the prop colour into every entity whose model is
under models/props. Restore white once when disabled.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
