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authorsalmonik <salmonik@tuta.io>2026-11-04 16:01:36 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 16:01:36 +0100
commit606a5ca110574974861d31d35a10a53419c0e8c1 (patch)
tree20d1bde49f1ee4930bffc97e72ba6075199fe6b4 /FIX_PLAN.md
parentItems: fallen owned weapons count as ammo; fuse diagnostics (diff)
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Fix overlay-vanishing projections; ammo rule via held weapons
- world_to_screen now rejects NaN/inf and absurd projections. A point on the view axis (directly below the feet) could produce NaN and corrupt the ISurface clip state, hiding the whole ESP for that frame. - Draw projectile radius rings even when the projectile centre is off-screen or behind the camera. - Owner netvars are -1 on this client, so the "owned weapon -> ammo" rule now accumulates the weapon types the player has actually held (active weapon, server fallback), reset when the local entity changes.
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