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authorsalmonik <salmonik@tuta.io>2026-10-27 21:27:04 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 21:27:04 +0100
commit8b52a0a2ec5116fd44ffa00f95bf99113a93d399 (patch)
treee424a910a682e83ffec602e904a9739aa1857ceb /CONTEXT.md
parentRemove stucklaunch; add valuable-item ESP (diff)
downloadhl2h-8b52a0a2ec5116fd44ffa00f95bf99113a93d399.tar.gz
hl2h-8b52a0a2ec5116fd44ffa00f95bf99113a93d399.zip
Item ESP: tag breakable wood/plastic/metal crates
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1 files changed, 3 insertions, 1 deletions
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@@ -278,7 +278,9 @@ vocabulary / decisions.
278 independently of the hostile NPC ESP. 278 independently of the hostile NPC ESP.
279- Detection is model-first (`models/items/...`, `models/healthvial.mdl`, 279- Detection is model-first (`models/items/...`, `models/healthvial.mdl`,
280 `models/props_combine/*_charger*.mdl`, `models/w_longjump.mdl`) with class 280 `models/props_combine/*_charger*.mdl`, `models/w_longjump.mdl`) with class
281 fallbacks. Weapon pickups are intentionally not tagged. 281 fallbacks. Generic breakable wood/plastic/metal crates are tagged as
282 "Crate"; crate chunk debris is ignored. Weapon pickups are intentionally
283 not tagged.
282 284
283## Roadmap / TODO 285## Roadmap / TODO
284 286