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| author | salmonik <salmonik@tuta.io> | 2026-10-26 16:04:18 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-26 16:04:18 +0100 |
| commit | 7101b7955071485a9bff33d55fc9f83f117b8f58 (patch) | |
| tree | 3351eca32146d6f88f740ff73da7c84045942a55 /CONTEXT.md | |
| parent | Menu: start fully collapsed on first open (diff) | |
| download | hl2h-7101b7955071485a9bff33d55fc9f83f117b8f58.tar.gz hl2h-7101b7955071485a9bff33d55fc9f83f117b8f58.zip | |
Bones: client-side SetupBones/studiohdr groundwork
- bones.cpp: resolve IClientRenderable via IClientUnknown slot 6, validate it
against IVModelInfo GetModel, call SetupBones (slot 16) with engine Time()
(slot 14), and parse the studio header (GetStudiomodel, slot 29) for
bones/bone names/parents and hitboxes
- cache up to 64 entity bone snapshots, refreshed at ~30 Hz
- helpers: bone_find/parent/pos, hitbox_center (e.g. "head")
- debug probe: HL2H_BONE_DEBUG=1 draws a white marker at each NPC's head
hitbox center and logs bone count/head position once
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