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<title>hl2h/play.sh, branch master</title>
<subtitle>Simple internal C++ cheat for HL2 for GNU/Linux.
</subtitle>
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<updated>2026-10-28T11:24:10Z</updated>
<entry>
<title>Logging: per-session file and debug-gated verbose logs</title>
<updated>2026-10-28T11:24:10Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-10-28T11:24:10Z</published>
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<content type='text'>
- Open /tmp/hl2hake.log once in the library constructor with "w" so each
  session starts clean, use line buffering, flush each line, and close it via
  atexit. No more fopen/fclose per message.
- Add logd() for verbose diagnostics, enabled only with HL2H_DEBUG=1.
- Move ESP/NPC scans, item-prop/item-classification logs, aimbot/silent-aim/
  melee/triggerbot/spread details, jumpbug tracking, bone dumps, netvar dumps,
  cmd-modified and ground-trace noise to logd().
- Keep logf() for lifecycle, config, warnings/errors, GUI open/close, item
  category/tagging summaries and item-crate detections so crate debugging
  works without the ESP stream.
- Supply crates now respect the max-distance slider (user change), with the
  stale comment and CONTEXT updated.
- Document HL2H_DEBUG=1 in play.sh and CONTEXT.
</content>
</entry>
<entry>
<title>script: change the map for tests</title>
<updated>2026-10-27T12:43:34Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-10-27T12:43:34Z</published>
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<id>urn:sha1:6bf770efb4020b2b268b81f774bf0b27326b6c81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Default map d1_town_01 (intro-less, enemies spawned)</title>
<updated>2026-09-14T14:47:32Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-09-14T14:47:32Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>init</title>
<updated>2026-08-30T01:32:59Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-08-30T01:32:59Z</published>
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