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<title>dungeon, branch master</title>
<subtitle>Simple dungeon crawler in Rust.
</subtitle>
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<updated>2026-07-11T14:34:17Z</updated>
<entry>
<title>merge psychedelic horror effects</title>
<updated>2026-07-11T14:34:17Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:34:17Z</published>
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<entry>
<title>merge floor transition</title>
<updated>2026-07-11T14:34:10Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:34:10Z</published>
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<entry>
<title>merge enemy AI</title>
<updated>2026-07-11T14:33:59Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:33:59Z</published>
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<entry>
<title>make hitting a hallucination take 30 san</title>
<updated>2026-07-11T14:33:42Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:33:42Z</published>
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<entry>
<title>fix phantom walls flickering every frame instead of per turn</title>
<updated>2026-07-11T14:28:28Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:28:28Z</published>
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<entry>
<title>fix player surviving at 0 HP after enemy retaliation</title>
<updated>2026-07-11T14:20:37Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:20:37Z</published>
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<entry>
<title>fix shifting maze sanity thresholds: only triggers at &lt;60%</title>
<updated>2026-07-11T14:05:53Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:05:53Z</published>
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<entry>
<title>add psychedelic horror effects: phantom walls, shifting maze, darkness, color drift, persistent hallucinations</title>
<updated>2026-07-11T14:05:15Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T14:05:15Z</published>
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<id>urn:sha1:a4626cb681fdb4939772018def2019c1d1c49d46</id>
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<entry>
<title>add floor transition: Space on exit descends to next depth</title>
<updated>2026-07-11T13:48:39Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T13:48:39Z</published>
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<entry>
<title>add enemy AI: chase, patrol, attack, and movement animation</title>
<updated>2026-07-11T13:30:04Z</updated>
<author>
<name>salmonik</name>
<email>salmonik@tuta.io</email>
</author>
<published>2026-07-11T13:30:04Z</published>
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